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Fashion Innovation – WT VOX Driving innovation in fashion through digitisation and wearable tech.

  • Research Leads To A Golden Discovery For Wearable Technology

    Some day, your smartphone might completely conform to your wrist, and when it does, it might be covered in pure gold, thanks to researchers at Missouri S&T. Writing in the March 17 issue of the journal Science, the S&T researchers say they have developed a way to “grow” thin layers of gold on single crystal […] Continue reading Research Leads To A Golden Discovery For Wearable Technology […]

  • w.r.yuma Aims To Turn Plastic Waste Into Premium Sunglasses

    Bringing circular design to the eyewear industry, w.r.yuma is on a mission to reduce plastic waste through the 3D printing of premium sunglasses. More people than ever are discussing the health of our planet and what we can all do to sustain it. In a world where the fashion industry casts a long dark shadow […] Continue reading w.r.yuma Aims To Turn Plastic Waste Into Premium Sunglasses […]

  • The Stylish, Eco-friendly And Ethical Fashion Brands You Need To Know About

    We’ve rounded up the best ethically produced and stylish brands on the market. Green is the new black, people. Creating ethical fashion is becoming more of a priority for brands across the board from luxury to high street. Mega brands now recognise how important sustainable fashion is to their consumers, meaning it’s much easier for […] Continue reading The Stylish, Eco-friendly And Ethical Fashion Brands You Need To Know About […]

  • Why Does Swatch Think It Can Take On Google And Apple?

    Nick Hayek wants Swatch to roll out its smartwatch OS rather than use Android Wear. This is a grave mistake that shows little understanding of smartwatch success factors and competitive software engineering cultures and their ecosystems. Lebanese-born and Europe-schooled, Nicolas Hayek père was a genius. In 1983, two venerable but mortally ailing Swiss watch industry […] Continue reading Why Does Swatch Think It Can Take On Google And Apple? […]

  • Emma Watson, Star Of ‘Beauty And The Beast,’ Embraces Sustainable, Vegan Fashion

    Emma Watson has recently been on the road promoting her new movie “Beauty and the Beast,” one of the most highly anticipated movies of the year. But, in spite of her hectic schedule, the actress is still taking the time to spread the word about sustainable, vegan fashion. On the press tour for “Beauty and the […] Continue reading Emma Watson, Star Of ‘Beauty And The Beast,’ Embraces Sustainable, Vegan Fashion […]

  • These Brands Are Proving Gender-Fluid Is The Future Of Fashion

    Wild Feminist. Girl Boss. Nasty Woman. These are the political (and, recently, fashionable) battle cries of women on the left – and now, female entrepreneurs capitalising on a climate of mobilisation and the tendency of millennials to wear their causes on their sleeves. Portland, Ore.-based tomboy-chic brand Wildfang was founded in 2012 with a feminist […] Continue reading These Brands Are Proving Gender-Fluid Is The Future Of Fashion […]

  • Tag Heuer Makes Technologically Smart Moves In The Watch Market

    TAG Heuer has made a name for itself as a brand unafraid of change. It was one of the first few watch brands that jumped on the smartwatch waggon, and its newest model is its latest endeavour at merging Haute Horlogerie with wearable technology. The new TAG Heuer Connected Modular 45 is powered by Intel […] Continue reading Tag Heuer Makes Technologically Smart Moves In The Watch Market […]

  • Michael Kors’ Next Generation Smartwatches Focus On Design And Innovative Tech

    Michael Kors, the luxury watch brand behind last year’s Access Bradshaw, announced a bunch of new smartwatches at the 2017 Baselworld conference in Switzerland this morning. And they’re worth getting excited about. “It’s clear to me that the future of fashion will combine great design, personal style, and innovative technology, and the fantastic response to Michael Kors […] Continue reading Michael Kors’ Next Generation Smartwatches Focus On Design And Innovative Tec […]

  • Indian Online Fashion Market To Hit $12-$14 Billion By 2020

    Led by a spurt in smartphone penetration, improved logistics infrastructure, available payment gateways, and the evolved online shoppers, the domestic online fashion market is estimated to reach $12-$14 bn level by 2020, according to a new report on Wednesday. While online fashion shoppers will more than double to touch the 130 million mark, fashion e-commerce […] Continue reading Indian Online Fashion Market To Hit $12-$14 Billion By 2020 […]

  • How Ethical Fashion Brands Are Marketing To Conscious Consumers

    Eco-friendly fashion often comes with a bit of a stigma. But while it was once thought of as uncool or only a concern for hippies, the tables appear to be turning. According to a recent Unilever study, sustainability issues are increasingly affecting shopping decisions, with 21% of people saying they would support brands that clearly convey sustainability […] Continue reading How Ethical Fashion Brands Are Marketing To Conscious Consumers […]

  • Apple Watch 2 takes home Wareable’s Wearable Tech of the Year...
    Posted on October 27, 2016 at 9:23 pm

    Apple Watch 2 takes home Wareable’s Wearable Tech of the Year award and more winnersWareable is definitely our favourite go-to to resource to stay on top of the wearable world and so when we heard that they were holding their inaugural Wearable Tech Awards we were excited to see who the winners would be. Well the wait is finally over as the winners of the Wareable Tech Awards were announced today in London at an invite-only event attended by 200 tech industry founders, executives, designers and invited journalists including our very own founder, Tom Emrich who was also a judge.With the wearable space still relatively new to the mainstream market, the Wareable Awards including the shortlist are helpful tools for users to wade through the growing sea of devices that are available today in multiple categories. “The Wareable Tech Awards celebrated a full-throttle year for amazing devices and breath-taking experiences in the wearable and connected-self space”, said Wareable’s Editor-in-Chief, Paul Lamkin. "From the refinement of smartwatches and fitness trackers to emerging tech like hearables and smart clothing, not to mention the VR revolution, 2016 has been a year of non-stop innovation.”Taking home the main prize, Wearable of the Year, was Apple Watch 2 - the next generation of Apple’s first wearable which got a big upgrade this year with built-in GPS, a fast dual-core processor, and is now water resistant up to 50 meters. Apple Watch 2 also took home the award of Smartwatch of the Year. As health and fitness is the primary use case for wearables the Fitness Tracker of the Year award was probably one of the most important. Making up this category was Misfit Ray, Garmin Vivosmart HR+, Samsung Gear Fit 2, Bellabeat Leaf Urban, Fitbit Charge 2 and TomTom Touch. Taking home the award was long time wearable player Garmin for its wrist heart rate technology Vivosmart HR+. The HTC Vive was named VR Headset of the Year, despite strong competition from the Highly Commended Sony PlayStation VR with Valve’s The Lab picking up the VR Experience of the Year Award. Wareable also honored wearables in the sports, health platform, fashion tech and hearable categories as well as crowned the wearable startup of the year. To check out all of the winners in each category, head on over to Wareable.com. […]

  • 5 reasons to attend WWTO’s AR/VR event October 4We Are Wearables...
    Posted on October 3, 2016 at 1:30 pm

    5 reasons to attend WWTO’s AR/VR event October 4We Are Wearables is back in the city of Toronto on October 4th, this time to transport its attendees to a brand new reality in its annual AR/VR event. Augmented and Virtual Reality are two emerging technologies seeing a tremendous amount of activity in both the startup and corporate sectors and this is echoed in the massive lineup of participating companies at the event. We list our top 5 reasons to head to WWTO this week.5. FIVARS will be showcasing its winners in the demo areaThe Festival of International Virtual and Augmented Stories wrapped up in the city in September after being touted “the Most Cutting-Edge Storytelling Festival in the World”. The team will be showcasing the People’s Choice winners from the festival in the demo area.4. You can brag to your friends that you tried PSVR before launchOne of the most anticipated VR systems this year is Sony’s Playstation VR which is set to release October 13. Sony is officially joining us in the demo area at the event to give attendees the chance to go “face-on” with its HMD prior to the launch.3. Find out how the shift from 2D to 3D computing is going to change our world foreverAt the core of AR and VR is a huge shift in the computing from 2D to 3D. On stage at WWTO will feature a panel on the “3D-ification” of computing with Quantum Capture, itsme, Transmedia Zone and Proto3000. The conversation is sure to hit on the opportunities this new wave has for developers and designers as well as highlighting some of the challenges in user interactions and tools needed for this shift to come to fruition.   2. Sulon is demoing its untethered AR/VR device for the first time worldwide at the eventThe Sulon Q is a revolutionary untethered AR/VR device being developed by Markham-based startup Sulon Technologies. Sulon unveiled its device earlier this year and has chosen We Are Wearables Toronto as the place it will offer its first hands-on demo. 1. See first hand how active and innovative Toronto is in the AR and VR spaceWith over 13 demos in the demo area and some heavy weight thought leaders on stage, WWTO is sure to prove that Toronto and surrounding areas is rich with talent in the AR/VR space. Participating companies include: Secret Location, Sulon Technologies, Globacore, Quantum Capture, Proto3000, Super Ventures, Modiface, CFC/ideaBOOST, ABB Robotics, Eye-LIVE Media, MiaoMiao Games, itsme3D, Lucky VR, FIVARS Festival, VR Society, Ryerson University, Sony, OMERS Ventures and more.Join us at WWTO’s October 4 New Realities event. Register on Meetup.com. […]

  • Fashion meets Wearable Tech at We Are Wearables TorontoFashion...
    Posted on September 27, 2016 at 1:29 am

    Fashion meets Wearable Tech at We Are Wearables TorontoFashion was the main focus for the August We Are Wearables event in Toronto which saw big name fashion brands like Fossil and wearable tech companies like Muse, Sensoria and Myant all coming together to showcase how the wearable space is runway ready: from accessories to clothing and everything in between.Fossil of course has made significant efforts in bringing fashion to the wearable space with its commitment to making many of the watches and accessories under their wing smart including new wearable offerings from Kate Spade and Michael Kors. Aram Hamparian, Director of Sales for Fossil Canada took the stage at the August event to present one of Fossil’s recent Skagen watch and the Fossil Q Marshall.Smart apparel companies, Sensoria and Myant, continued to represent how wearables are beginning to disappear with the goal for technology to be invisible and seamlessly blended in with the everyday accessories and garments that we wear on a regular basis. To emphasize how far wearable tech has come aesthetically, We Are Wearables partnered with Electric Runway to produce a wearable tech fashion show which featured Fossil, WiseWear, Oura Ring, Vinaya, Electric Styles, Tespack, Cat Clutch, Nanotex, Myant, Sensoria, Muse, Lina Wassong and more. You can view highlights from the fashion show in the video below.Check out the full gallery of images from the We Are Wearables Fashion Tech event hosted with Best Buy Canada on the We Are Wearables website. […]

  • 5 Reasons to Attend We Are Wearables Toronto’s Big Data &...
    Posted on September 12, 2016 at 12:29 pm

    5 Reasons to Attend We Are Wearables Toronto’s Big Data & Healthcare EventOne of wearable tech’s strongest value proposition is in assisting it’s wearer with managing their fitness and health. From steps to heart rate, the miniaturized sensors found in these devices combined with connectivity, access to the cloud and cognitive computing, provide all the ingredients required to revolutionize how we take care of ourselves. We Are Wearables Toronto and IBM Canada have partnered up this month to discuss wearable tech’s role in changing the healthcare space and we are listing the top 5 things we are most excited to see and learn at the event.5. 14 companies demoing tech dedicated to changing how we take care of ourselves including IBM Canada, Kiwi, Hexoskin, Cortex Design, Awake Labs, AIO Sleeve, Magniware (Rthm), Muse, QTemp, Suncayr, Penta Medical, 2020 Armor, HelpWear, & Proto30004. Hexoskin is back on stage at WWTO where it’s CEO, Pierre-Alexandre Fournier will not only give us an update on this leading smart clothing company but will explore the foundation necessary to set up the vision of a connected healthcare system3. Joel Goldsmith, Senior Director of New Product Innovation at Abbott Diabetes Care, takes the stage to hone in on one chronic illness that is being impacted the most by wearable tech - diabetes2. IBM’s Director of Internet of Things, Jim Caldwell, talks to the audience on the critical role cognitive computing including IBM Watson is playing in this next wave as it makes sense of the massive amount of sensor data that will be created not just from wearables but sensors place in our environment as well1. A panel discussion looking at how wearable tech will change the role of everyone in the healthcare ecosystem from the patient and doctor to the first responder and researcher and even insurance companies featuring Abbott Diabetes Care, St. Michael’s Hospital, Hexoskin, Awake Labs, and KiwiThe WWTO and IBM Canada “Big Data & Healthcare” event takes place in Toronto at MaRS Discovery District Centre on September 12 from 7-10PM EST. More details can be found on the We Are Wearables website here. […]

  • Canada’s original and largest immersive storytelling...
    Posted on September 7, 2016 at 7:48 pm

    Canada’s original and largest immersive storytelling festival is backVRTO (Virtual Reality, Toronto) presents FIVARS (Festival of International Virtual and Augmented Reality Stories), established 2015 - Canada’s original and largest immersive storytelling festival - showcasing 30+ content producers pushing the boundaries of Virtual Reality, and Immersive 360-degree videos.Festival highlights include:Invisible from Lilian Mehren is a short virtual reality film about the ways three characters – a museum guard, an artist and new mom of twins, and a trans-girl – feel invisible, or seen.Real from Connor Hair is about a woman consumed by Virtual Reality addiction. The film was captured partially in 3D 180 degree view and partially in 2D. The format dynamically switches from 2D to 3D when the main character puts on her virtual reality goggles. Allowing the viewer to see the virtual world through her eyes and creating a one-of-a-kind cinematic experience.Starring Bruce Davison (X-Men, Those Who Kill) and Carl Weathers (Rocky, Predator), Randal Kleiser’s (director of Grease and Flight of the Navigator) Defrost takes place in the not so distant future and depicts the bittersweet reunion of a patient and her family after a decade of cryogenic life extension.Nima Dehghani’s (Carnegie Mellon) Decompensation is a culturally relevant, multi-step recreation of the psychological stages experienced by refugees as they grapple with the reality of a new social context. This special installation is presented over five stations.A psychedelic meditation on imagination and the unknown, Jonathan Sims’ DREAMTIME employs the cinematic use of “deep dream” to create an uncanny atmosphere of bewilderment.Wild Things: The VR Experience from Canada’s own Cream360 takes the viewer to Bali, Indonesia with Dominic Monaghan (Lord of the Rings, Lost) to assist a snake wrangler in capturing a King Cobra, the largest venomous snake in the world.Set in a carefully designed 6000 square foot space in downtown Toronto, FIVARS invites viewers to put on a VR headset and connect with this state-of-the-art revolutionary narrative art form. Subpac is providing m2 bass-driven haptic backpacks to further enhance each experience at FIVARS. Not limited to playback on GearVR, HTC Vive or Oculus, the show also features projection mapping and a special VR audio-only chamber by David McKevy.FIVARS is dedicated to the innovation of virtual and augmented reality, 3D audio and immersive technologies, to express stories that challenge, defy and transcend the status quo. To purchase tickets please visit: www.eventbrite.ca/FIVARS […]

  • Fitbit announces the Charge 2 and Flex 2by Sachin BahalAfter...
    Posted on September 7, 2016 at 4:30 pm

    Fitbit announces the Charge 2 and Flex 2by Sachin BahalAfter having a record-breaking Q2, Fitbit is back with two new devices, the Fitbit Flex 2 and the Fitbit Charge 2. Fitbit opted to have one model for the Charge 2 and it includes a heart rate monitor along with a connected GPS, support for smartphone notifications, sleep tracking and a large OLED display (it’s about four times bigger than the one on the Charge HR), interchangeable bands and up to 5 days of battery life.The Charge 2 also offers a new feature called Guided Breathing which will help you relax your body and mind through deep breaths. Fitbit says the beat-to-beat changes in your heart rate will determine your personalized breathing rate for each experience. The aim is to help reduce stress and anxiety and lowering blood pressure. The Charge 2 starts at $199.95 CAD for the standard colours and $229.95 CAD for the special edition colours and they will all ship in 2-3 weeks. It’s available in four standard colours, Black, Plum, Blue & Teal and two special edition colours, Lavender/Rose Gold and Black/Gunmetal. The four standard colours of the Charge 2 are available for pre-order now from Fitbit’s site but the special editions are not.The Flex 2 uses LED lights to indicate your progress throughout your day as opposed to a OLED display on the Charge 2. The device can also be removed from its band and be placed in other accessories such as bands, bangles or pendants. It also has the usual sleep tracking, automatic exercise recognition, smartphone notifications, up to 5 days of battery life but the Flex 2 is also swim-proof. That means you’ll be able to keep track of your laps while swimming, however Fitbit hasn’t explained exactly what kind of stats are tracking while swimming. The Flex 2 costs $129.95 CAD and comes with two bands (one small and one large) and there are four colour options, Black, Lavender, Magenta and Navy. The Flex 2 is also available to pre-order now from Fitbit’s site but it won’t ship until October. Image source: Fitibit […]

  • Gartner releases its latest Hype Cycle but where are the...
    Posted on September 7, 2016 at 4:24 pm

    Gartner releases its latest Hype Cycle but where are the wearables?by Sachin BahalGartner Inc, the world’s leader in information technology research has released their annual Hype Cycle Report. This year, the Hype Cycle focuses on two immersive experiences: Augmented Reality and Virtual Reality. Gartner moves VR out of the hype bubble and the treacherous trough, positioning it on the slope of enlightenment teeing it up for mainstream adoption with AR lagging behind. Oddly enough this year’s cycle sees wearable technology missing from the chart which in 2015 was positioned at the cusp of the trough. “The Hype Cycle for Emerging Technologies is unique among most Hype Cycles because it distills insights from more than 2,000 technologies into a succinct set of must-know emerging technologies and trends that will have the single greatest impact on an organization’s strategic planning,” said Mike J. Walker, research director at Gartner. “This Hype Cycle specifically focuses on the set of technologies that is showing promise in delivering a high degree of competitive advantage over the next five to 10 years." In addition to the cycle, Gartner has identified three technology trends: Transparently Immersive Experiences; Perceptual Smart Machines and the Platform Revolution.According to Gartner:Transparently immersive experiences: Technology will continue to become more human-centric to the point where it will introduce transparency between people, businesses and things. This relationship will become much more entwined as the evolution of technology becomes more adaptive, contextual and fluid within the workplace, at home, and interacting with businesses and other people.The perceptual smart machine age: Smart machine technologies will be the most disruptive class of technologies over the next 10 years due to radical computational power, near-endless amounts of data, and unprecedented advances in deep neural networks that will allow organizations with smart machine technologies to harness data in order to adapt to new situations and solve problems that no one has encountered previously. Enterprises that are seeking leverage in this theme should consider the following technologies: Smart Dust, Machine Learning, Virtual Personal Assistants, Cognitive Expert Advisors, Smart Data Discovery, Smart Workspace, Conversational User Interfaces, Smart Robots, Commercial UAVs (Drones), Autonomous Vehicles, Natural-Language Question Answering, Personal Analytics, Enterprise Taxonomy and Ontology Management, Data Broker PaaS (dbrPaaS), and Context Brokering.The platform revolution: Emerging technologies are revolutionizing the concepts of how platforms are defined and used. The shift from technical infrastructure to ecosystem-enabling platforms is laying the foundations for entirely new business models that are forming the bridge between humans and technology. Within these dynamic ecosystems, organizations must proactively understand and redefine their strategy to create platform-based business models, and to exploit internal and external algorithms in order to generate value. Key platform-enabling technologies to track include Neuromorphic Hardware, Quantum Computing, Blockchain, IoT Platform, Software-Defined Security and Software-Defined Anything (SDx).More info on this year’s Hype Cycle can be found on the Gartner blog.&nbs […]

  • Fitbit has a record breaking Q2by Sachin BahalGood new everyone,...
    Posted on August 18, 2016 at 2:00 pm

    Fitbit has a record breaking Q2by Sachin BahalGood new everyone, Fitbit has just recently announced their Q2 results and they’re selling their fitness trackers, hand over fist. They sold over 5.7 million devices in Q2 of this year, as compared to 4.5 million units in Q2 2015. More than half of them were the Fitbit Blaze and Alta, which were released this year. Fitbit also said that about two-thirds of their sales were first-time customers. It shows that the fitness tracker market is alive and well. Fitbit’s revenue if also up about 46.5%, which works out to more than $586 million. All of the good news, sent Fitbit’s stock up 8%, which was the second uptick in a month. According to Wareable.com, Fitbit is set to unveil two new fitness trackers at IFA 2016 in September. Some are saying that we may see an updated version of Fitbit’s Charge and Flex devices, which are on Fitbit’s lower end to take on the Xiaomi Mi Band 2, which is sold under $60 USD. With cheaper fitness trackers coming onto the market, it allows for more consumers to easily obtain a tracker without breaking the bank. Source: Yahoo, Wareab […]

  • Consumers want wearables to be more accurate survey saysBy...
    Posted on August 17, 2016 at 2:00 pm

    Consumers want wearables to be more accurate survey saysBy Sachin BahalAccuracy is considered the most important feature of wearables according to a recent national study by Valencell, a leading innovator in biometric data sensor technology and MEMS & Sensors Industry Group, the trade association for advancing Micro-Electro-Mechanical Systems and sensors for global markets.Their findings revealed that more than half of prospective wearable buyers would consider a wearable if they trusted the accuracy of the device. Other important wearable features that buyers would consider include how comfortable does is the device and how long the battery lasts on a single charge. The survey that was made by Valencell and MEMS & Sensors Industry Group was sent to 706 U.S. consumers, age 18-65 about how much they know and prefer wearable devices. More than 42% of the respondents said they own or have own a wearable and 63% of them ranked accuracy as the most important feature. More than 80% of wearable owners found that their device has a positive impact on their health. While 73% says that accuracy in wearable technology will one day be able to directly affect your health. Those who don’t currently own a wearable device, 74% of them would consider using one if the devices were more accurate and be able to help them better manage their health. Wearable owners also find functions like step counting, heart rate monitoring and notifications to be the most useful.Among those who own a wearable in the survey, more than 52% own a wristband device like a FitBit, 36% own earbuds and more than 32% own a smartwatch such as the Apple Watch or a Pebble watch. […]

  • The University of Miami is bringing fans virtually into the...
    Posted on August 15, 2016 at 8:36 pm

    The University of Miami is bringing fans virtually into the gameBy Sachin BahalEON Sports VR and the University of Miami have recently announced a new partnership to create the first virtual reality channel for fans of the school’s sports teams.Some of the content that will be shown on the new channel includes practice footage , scrimmages, huddles of both men’s and women’s teams as well as interviews. “We’re thrilled to partner with the University of Miami and commend them for taking a bold step in utilizing virtual reality to improve the fan experience,” said Brendan Reilly, CEO and founder of EON Sports VR. “Professional and student athletes have used our technology to improve their performance on the field and we are excited to bring that same mindset to fans. I dreamed of experiences like these growing up and I cannot wait to experience what the U’s athletes are doing in practice.”EON Sports VR has previously worked on bringing their technology to MLB and NFL teams. Their software can help broadcasters and sports teams connect with their fans and help with athlete training. Currently, EON Sports VR is the only developer that has a sports simulator that can be used on a smartphone. For those who want to access the VR channel, University of Miami Hurricanes fans will first need to purchase a UM-branded VR headset that will cost $29.99 USD and will release in early October. […]

  • Experiencing North America’s first VR popup cinema, Vivid VRby...
    Posted on August 4, 2016 at 8:25 pm

    Experiencing North America’s first VR popup cinema, Vivid VRby Sachin BahalFrom the outside of Vivid VR’s location in Toronto, it doesn’t seem like your typical theatre. It just looks like your average storefront and passersby wouldn’t think that there’s a theatre inside, especially one that was just for VR.Upon entering, you are greeted and are checked and asked to take a seat anywhere you would like. The whole room is filled with white swivel chairs to make the experience more comfortable and enjoyable. Then the VR headsets are handed out along with a pair of headphones. The type of headsets that Vivid uses, are Gear VRs with a Galaxy Note 5 inside as the screen. Once the headsets have been distributed, you’re given demonstration on how the Gear VR headsets work. After the short demo, the fun begins. At Vivid VR, you are shown three 5 to 10 minute short films. The first is The Visitor, it’s about a young couple as they wait for the women’s greatest fear to arrive. This film was more had the audience more stationary while the actors on screen were moving around you.The second film was Imago, which was about a former dancer named Sam who suffers from Locked In Syndrome, where you are unable to move or communicate by you are still aware of your surroundings. In the film, Sam’s mother insists that there is still some life in Sam while Sam’s sister, Julie is unsure. Imago takes viewers on a visual journey with a well-choreographed dance sequence and abstract imagery. It made feel like I was actually there because the camera in Imago was from a first-person perspective (from Sam’s POV) and the camera move a lot more than in The Visitor. The third and final film was Sonar, which science-fiction adventure puts audience inside a drone that was discovering an unknown asteroid. Over the course of the journey, the drone discovers a strange signal and to locate the source of the signal, the drone goes deeper inside the asteroid to reveal a secret that’s darker than the depths of space. Sonar felt more immersive that the other two short films, partly because this one was all done with CGI while the other films were both live-action. Vivid VR is great experience for those who have yet to try VR and are curious about it. But those, who have used VR headsets in the past (whether it’s Oculus Rift, HTC Vive or even Google Cardboard), you won’t be as blown away unless you’re really into experimental films. The pop-up theatre is only open in Toronto until September 11th and the films mentioned earlier are only playing until August 12th and then from August 13th until September 11th, there will be a different set of short films. You can reserve a time online at their website: vividvr.ca […]

  • Startups at July WWTOOur July event in Toronto was our largest...
    Posted on August 2, 2016 at 4:29 pm

    Startups at July WWTOOur July event in Toronto was our largest one yet featuring 15 companies showing the depth and breadth of the Toronto and 401 corridor wearable tech ecosystem. Here is the full list of companies:• Kiwi - the world’s smartest gesture recognition platform• Muse - the brainsensing headband making meditation easy• Nymi - the hearbeat authentication bracelet powering the enterprise• Myant - the first vertical production house designed to support the creation of wearable technology including its own line of wearable tech fashion line Vagalume• Magniware (Rthm) - the world’s most advanced fitness tracker powered by genetics• Proto3000 - professional 3D printing services and rapid prototyping• Subpac - an immersive wearable sound experience taking VR to the next level• Neutun Labs - a smartwatch application that makes it easy to track, manage and live with epilepsy• Globacore - a creative technology company behind some of the world’s most interactive virtual reality experiences• SoMo by Sonic Wear - a wireless, wearable motion-tracking device that turns movement into music• QTemp - a wearable weather station that protects your skin health• TritonWear - a wearable for competitive swimming• BreqLabs - makers of the ExoGlove to put your hands in virtual reality• MetaVRse - a Virtual Reality events company• Awake Labs - a wearable for autism […]

  • Six Reasons to Attend the July We Are Wearables Toronto EventWe...
    Posted on July 25, 2016 at 4:55 pm

    Six Reasons to Attend the July We Are Wearables Toronto EventWe Are Wearables is back at our home at MaRS in Toronto and this month we are celebrating the Toronto Wearable Ecosystem. We the North, We Are Wearables! We are bringing the TO wearables family together to reconnect YOU with many of the startups we have featured over the past 2.5+ years including Nymi, Kiwi, MetaVRse, Subpac, Magniware (Rthm), BreqLabs, TritonWear, QTemp, Sonic Wear, InteraXon (Muse), Proto3000, Globacore, OMERS Ventures, Myant, Neutun Labs and Awake Labs. PLUS the original Canadian Google Glass Explorers reunite to chime in on the growing smart glasses space.  There are many reasons to attend tomorrow’s event, but here are our top 6.6. Pokemon Lures! Worried this event will impact levelling up your Trainer? We’ve got you covered! We are activating lures at MaRS during WWTO so you can catch'em all!5. Snapchat Geofilter! Share your WWTO story with our exclusive Snapchat geofilter available only at MaRS and during the event hours.4. Beer from Lake Wilcox Brewery and Pizza from Pizza Pizza will be served all night long (or as long as it lasts)3. Giveaways from Muse (Muse Headband), Rthm (DeepRthm Genetic Tests) and Myant (VX360 Vest) and more!2. On-stage chats catching up with leading Canadian wearable startups Muse, Nymi, Kiwi and top VC firm OMERS Ventures + a reunion of Canada’s original Google Glass Explorers1. 15 startups in the demo area covering all facets of wearables from VR and Mixed Reality to fitness and health sensors - check out the full list hereYou can register for this event on our Meetup page here. […]

  • Samsung’s new wearables are fitness focusedBy Sachin...
    Posted on July 23, 2016 at 9:08 pm

    Samsung’s new wearables are fitness focusedBy Sachin BahalSamsung has announced two new wearables with the Gear Fit2  and Gear IconX. Samsung says each of the products were designed with a fitness focus and use precise tracking technology and can be used as a standalone music player. The Gear Fit 2 is a follow-up to the original Gear Fit smart sports band. It has an embedded GPS and heart rate sensor so a user can track their runs while also checking their heart rate. The new smart sports band has a similar design to the original but this one now has a Super AMOLED screen that is more curved and blends in with the bracelet portion. It still has the ability to tell time and is running Samsung’s Tizen. It is compatible with any Android phone running version 4.4 or later (or Samsung devices with 4.3 or later. It will cost $179 and is available now and comes in three colours, black, blue and pink. The Gear IconX is something a bit different from Samsung. It’s a pair of fully wireless earbuds that also have some fitness tracking features. Completely wireless earbuds aren’t anything new, there have been a few small companies that have launched on Kickstarter and Indiegogo, such as the Bragi Dash or Apollo 7.The earbuds don’t have any wires and are instead individual earbuds that go in each year. The IconX earbuds will have basic fitness features like step counting and a heart rate sensor. There will also have 4GB of internal storage, which about 3.5GB is available to the user. To control playback on the IconX, a user can easily tap or swipe the earbuds to play, skip or pause. You can easily transfer music to the earbuds from your Samsung phone but any other smartphone will require a PC. The Gear IconX is now available in Canada for $279.99 CAD , it comes three colours, black, blue and white. Both devices can be purchased at your local Samsung Experience Store. […]

  • Wearable shipments to reach over 200 million by 2020 By Sachin...
    Posted on July 15, 2016 at 8:03 pm

    Wearable shipments to reach over 200 million by 2020 By Sachin BahalA new report from IDC show the growth of wearables hasn’t slowed down. The total number of wearables devices shipped worldwide in 2016 is expected to reach more than 100 million units according to a report by market researcher IDC.That is an increase of 29% as compared to this time last year. IDC says that the wearables market is expected to grow at an annual rate of 20% for the next few years. Then by 2020, it is expected that more than 213.6 million wearable devices have shipped worldwide. The current wearable market is dominated by Fitbit with a little more than 50% as compared to the 40% market share that is owned by smartwatches such as the Apple Watch. However, IDC predicts that smartwatches will have about 52% of the market, leaving fitness bands with 28.5%. IDC also says that we’ll see a huge rise in the number of smart eyewear (such as Google Glass) and connect clothing by 2020. Currently, wearable eyewear, only account for less than 1% of the market but IDC expect them to increase to 8.8% for smart eyewear and 7.3% for smart clothing. […]

  • BioRing - the Personal Trainer on Your FingerBy Sachin BahalHave...
    Posted on July 14, 2016 at 7:04 pm

    BioRing - the Personal Trainer on Your FingerBy Sachin BahalHave you ever wanted a wearable that tracks more than just your steps and wish it was in a small compact size? Introducing the BioRing, a wellness tracker that is compact, stylish and automatically measures calories intake, protein intake, fat intake and consumption, calorie consumption, sleep level and status, heart rate, stress levels, water levels, activity intensity and distance and steps.All of this is in a ring-sized wearable that is waterproof, scratch-proof and is economically designed and comfortable on the skin. The BioRing wirelessly connects to your iOS and Android device and with the BioRing app, you’ll get to see all the data that is being received from the ring. Even if you were to lose your phone, the BioRing will save your data on the ring itself for up to a week, as long as it’s charged. Getting more technical, the BioRing has a 3-axis accelerometer which measures your activity and steps, the bio-impedance sensor measures your calorie intake and the changes in your fluid in your cells by sending electrical pulse with high and low frequencies as well as reading the resistance from the skin tissues. The BioRing team’s Indiegogo campaign has already raised more than $140,000 USD of their $50,000 goal and they still have a two weeks to go (as of writing this post). You can get a BioRing for an early bird price of $199 USD and a delivery estimate of November 2016, the normal retail price of the BioRing will be $299 USD but there’s also a deal to get two BioRings for $349 USD. You’ll be able to choose between black or white and there will be multiple sizes to choose from. […]

  • Gotta Catch’em All - Pokemon Go is taking the world by stormBy...
    Posted on July 13, 2016 at 5:41 pm

    Gotta Catch’em All - Pokemon Go is taking the world by stormBy Sachin BahalPokémon trainers get your pokedexes ready, err… I mean, smartphones. Nintendo and Niantic Labs have launched their augmented reality game, Pokémon Go on Android and iOS in select regions.Pokémon Go uses augmented reality technology in conjunction with your smartphone to allow players to seek out Pokémon in the real world. Players will be able to choose to use pre-designed backgrounds to give it more of a traditional mobile game look or use your smartphone’s camera and have Pokémon appear in the real world. As players capture and train more Pokémon, their experience points will increase and make them more powerful. The more powerful you become, you’ll be able to catch more stronger and rare Pokémon, which is how it works in the Pokémon anime and games for Nintendo platforms. Nintendo also said that if players (or in the Pokémon universe, are called trainers) catch multiple Pokémon will in turn reward players with “candy” which can be used to evolve their Pokémon into their next form and make them more powerful in battles. Pokémon Go  is Niantic Labs’ first big project since their other augmented reality game, Ingress, launched in October 2013. Nintendo will also be releasing a wearable device to go along with the game called the Pokémon Go Plus that connects to smartphones via bluetooth. Players can wear it around their wrist and you’ll be able to capture Pokémon without pulling out your smartphone. The device has a LED light and will flash green and vibrate to alert a player when there are Pokémon nearby. Then with a click of a button, the Pokémon Go Plus will try to capture the Pokémon and if it successful, it will flash a rainbow pattern and if not, it will flash red. The Pokémon Go Plus device will cost $34.99 USD when it launches later this year. The actual game will be free-to-play but will have in-app purchases and is slowly rolling out and is available to users in many regions including Australia, New Zealand and the US right now. […]

  • allthingsvr: We tried Ghostbusters: Dimension, the world’s most...
    Posted on July 1, 2016 at 3:59 am

    allthingsvr: We tried Ghostbusters: Dimension, the world’s most immersive VR experience At Madame Tussauds Wax Museum in Times Square today, we got to try out one of the world’s most expensive and immersive virtual reality experiences. On July 1st, Sony and a Utah startup called The Void will open Ghostbusters: Dimension, which lets you become a ghostbuster in what The Void likes to call a “hyper-real” world. Dimension is part of a larger exhibit based on the new Ghostbusters movie, which also includes wax versions of the stars and a walk-through haunted house experience. With two partners, you enter an elaborate stage where the real world is mapped to the virtual one, capturing ghosts by shooting a plastic gun that stands in for a proton pack. You can see and talk to your fellow “ghostbusters” in VR, and you can feel the walls, sit in chairs, and sense being shot with a proton pack or touched by a ghost. It’s all possible because of a high-end headset, a haptic vest, a backpack computer, and a really sophisticated tracking system — all of which so far haven’t been seen outside some limited beta testing and an appearance at TED. I went through Ghostbusters: Dimension with my colleague Adi Robertson, and what follows is a dialog comparing our thoughts on what was good and bad about The Void’s first big opening. Read more here. […]

  • Turn your fingers into a keyboard with Tap StrapBy Sachin...
    Posted on June 24, 2016 at 5:07 pm

    Turn your fingers into a keyboard with Tap StrapBy Sachin BahalPhysical keyboards on phones have gone the way of the dodo (with the exception of some Blackberry devices) but a company by the name of Tap Systems is looking to bring them back but in a different way by turning your hands in to a keyboard. Introducing the Tap Strap, it’s a wearable bluetooth keyboard that allows you type out messages by using any surface as a virtual keyboard. One thing to note is that there is no visual prompts or a laser-projected keyboard. It is done through gestures. You put on Tap Strap just like you would a glove. The strap is made from a soft “smart-fabric” that has built-in sensors to help figure out different finger movements. You can wear it on either hand or you can wear two for faster two-handed typing like on an actual computer keyboard. Each finger tap is tied to a vowel and a combination of taps will add consonants, punctuation marks and other symbols. Tap Systems, the company behind the Tap Strap, says there about 31 possible finger taps and their wearable is about 99% accurate. The company also says they see the Tap Strap as an alternative to voice control.Since the Tap Strap connects via bluetooth, theoretically it can work with any mobile device and could really benefit VR headsets. Current portable VR headsets like the Gear VR has users turning their head towards each individual character on the screen which can get tedious over time. The device is already compatible with Windows and OS X as well and Android and iOS devices and can work with smart TVs. […]

  • Sony SmartEyeGlass means businessBy Sachin BahalIt looks like...
    Posted on June 18, 2016 at 4:17 pm

    Sony SmartEyeGlass means businessBy Sachin BahalIt looks like Microsoft HoloLens will have some competition. Sony is developing their own set of augmented reality smart glasses called SmartEyeGlass. However, Sony is taking a different approach and instead focusing on making their “smart glasses” for businesses instead of consumers (at least for now).Sony says their SmartEyeGlass uses holographic waveguide technology which helps create super thing augmented reality lenses that offer high transparency and brightness. The smart glasses only weight about 77g and there’s a 3­megapixel CMOS image sensor as well as an accelerometer, gyro, electronic compass and a brightness sensor.The lenses are about 3mm thin and have 85% transmittance, so then it’s easy to read items while wearing the glasses. There is also a separate controller which is where the battery, a speaker, microphone, NFC and touch sensor are kept.Sony says there are two main use cases for their smart glasses when it comes to business. The first is barcode scanning, so for example, companies with big warehouses and a large inventory, the glasses can search for specific barcode, so you can find items easier. The other main use case is for remote guidance, so you can easily navigate without your phone.The developer edition of Sony’s SmartEyeGlass is available now for $900 USD. […]

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